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Contents:
  1. Lycanthrope, Wererat
  2. Archives of Nethys
  3. Compendium
  4. Wererat - Pathfinder: Kingmaker Wiki

More About Wererats Wererats are a little more insular than wererat-kin, and more fond of disappearing among the rats of the sewers than among the commoners of the city.

Lycanthrope, Wererat

Wererats and wererat-kin agree that secrecy is paramount to their survival, but a head wererat who expects to be in charge of all matters concerning lycanthrope secrecy in his area can become hostile toward nightskulks who do not heed him. This most often happens when one or a few wererats dare or are forced by circumstance to strike out on their own to seek wealth, powerful magic items, and other advantages over those who threaten them.


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Occasionally, powerful head wererats send parties of wererats out to secure their interests around the city and beyond, and such endeavors can easily lead to a life of adventure. The save DC is Constitution-based.


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  • As the sample wererat is a 2nd level rogue, it can avoid even magical and unusual attacks with great agility. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. Evasion can be used only if the wererat is wearing light armor or no armor as the sample wererat is equipped. A helpless rogue does not gain the benefit of evasion.

    Archives of Nethys

    As the sample wererat is a 2nd level rogue, it has the Fast Stealth rogue talent. This ability allows the wererat to move at full speed using the Stealth skill without penalty. In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. Afflicted lycanthropes only gain this ability in animal or hybrid form. As the sample wererat is a 2nd level rogue, it has the trapfinding class feature.

    A rogue can use Disable Device to disarm magic traps. Environment any urban Organization solitary, pair, pack 5—10 , or guild 11—30 plus 5—12 dire rats Treasure NPC gear masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure.

    Compendium

    A wererat never lived alone if they could help it, though they did not tend to form strong interpersonal relationships beyond a pack mentality - love and marriage were almost alien concepts to them. They delighted in pitting their superior cunning against surface-dwellers, seeing the cities that tended to be above their lairs as hunting grounds where they could steal food and wealth by killing its inhabitants in an almost parasitical manner.

    Wererats would steal anything that they determined to have any value, resulting in accumulation of piles of junk that could however contain valuable treasures. When in human form, the stench of the sewers remained, leading to wererats on the surface being relegated to the seedier parts of the city - this suited the lycanthropes though, as those areas frequently contained the dives that served the strong alcohol that they favored and made it easier to attack drunks.

    Ratmen were cannibals, eating uninfected humans and subsisting on what they could scavenge or steal. Wererats were noted to rarely mate with other wererats, instead mating with uninfected humans. The progeny of a male wererat and a human woman was human, but the child would inherit many of the physical characteristics of its father in his human form. The child of a female wererat and a human male were giant rats with paws that resembled human hands known as ratlings. These ratlings grew to maturity by the age of two and had the ability to transform themselves into human children who appeared to be roughly three times their real age [6].

    Wererats recognized their relative weakness and congregated in numbers in the sewer systems beneath surface cities. Not only did those who live on the surface maintain their lairs for them but they unknowingly protected the wererat lairs with their fortifications, allowing the wererats to frequently leave their defenses lacking [6]. Wererats were weaker than normal humans but they were more intelligent. Only silver or magical weapons could harm them and they were adept at surprise attacks [6].

    Wererats shared the animal instinctiveness of all lycanthropes and were markedly more dexterous than humans as well as a little more hardy.

    Wererat - Pathfinder: Kingmaker Wiki

    Any damage caused by a weapon not made of silver or coated in alchemical silver would be reduced. Wererats were often carriers of filth fever due to the environments that they lived in [7].

    Until Dawn Part 6: Curse of The WereRat

    Sign In Don't have an account? Start a Wiki. Wererats could transform into giant rats [1] Contents [ show ].